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Chantel Tan
2D Artist . Concept Art
Chantel Tan
2D Artist . Concept Art
Taste of the Highlands
"Taste of the Highlands" is a concept art project for a mock open-world 3D cooking game, based loosely on the Andean, Tibetan and Inuit cultures.
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Players can choose to play either as a male or female protagonist and interact with the villagers. Their goal is to bring the taste of their homeland to the outside world.
Character Designs (Final In-Game)
Character Designs (Protagonists)
Character Designs (Villagers)
Environment
Food
What's a cooking game without food !
Night of The Festival
Trick no Treat
"Trick no Treat" is a 2D animated short , by my group mates Janice Leng, Loke Dongwai, Yang Shaoxuan, Chan Qing and myself worked on over 6 months.
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It features a little boy, Bobbie, who goes around the town of Santoweenie, trick or treating, but was given the cold shoulder wherever he goes. However, he manages to find just where he belongs.
Colour Script
Character Designs (Final)
The following are a series of pre-production sketches and ideation and may not necessarily reflect in the final animation.
Rite of Passage
"Rite of Passage" is a 2D bomberman style top-down game. The world is based off Tibetan culture. Our group consisted of 3 artists and 3 game programmers - Tan Shi Yun (Enemy designs and animation, effects artist), Zhu Tingyu (Main character designer and animator), Myself (Environment artist, UI, Props), Jeremy Dong, Lee Kai Sheng, and Johnny. (game level designers and programmers)
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Terra's grandfather fell ill and the cure is a rare flower that can only be found at the top of a dangerous volcano, and hence Terra sets off on a journey to find that elusive flower to heal her grandpa.
Character Sketches
Background and UI
I worked mainly on the environment art and UI , as well as some prop designs.
These are the in-game main environment. The first stage illustration (below) has the game UI included.
Interactables, Destructables and Non-Destructables
'Stage Clear' Screen
'Game Over' Screen
'Game Start' Screen
'Stage Selection' Screen
Locked staged will have a lock over as such, making them inaccessible until the previous stages are cleared.
Hover
Clicked
In-game Menu
Text buttons all come in 3 variations:
Pause Menu
Quit Game
Default
'How to Play' Screen
Crossing
"Crossing" is a mock visual novel game concept.
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The story is a bout a girl who had just lost her mother, and the player starts off seeing the girl (Orshel) at her mother's funeral. She spots a peculiar looking black bird which told her that it could guide her to her deceased mother. Thus, she goes off on a journey, interacting with other characters she meets along the way.
The choices the player makes will determine the ending.
Character Sheet
Design Sketches
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