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Chantel Tan

2D Artist . Concept Art

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Taste of the Highlands

"Taste of the Highlands" is a concept art project for a mock open-world 3D cooking game, based loosely on the Andean, Tibetan and Inuit cultures.
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Players can choose to play either as a male or female protagonist and interact with the villagers. Their goal is to bring the taste of their homeland to the outside world.
TasteoftheHighland_Logo.png

Character Designs (Final In-Game)

"Final Characte Lineup" for Taste of the Highlands

Character Designs (Protagonists)

Characters_ProtagonistDesigns.jpg
Characters_ColourTest.jpg
Characters_ProtagFinal.jpg

Character Designs (Villagers)

Characters_VillagersDesigns_Chief.jpg
Characters_VillagersDesigns_01.jpg
Characters_VillagersDesigns_02.jpg
Characters_VillagersDesigns_Blacksmith.j

Environment

Environment_Map.jpg
Environment_ProtagonistsHome.jpg
Environment_ProtagonistsHome_Details.jpg
Environment_ChiefHouse.jpg
Environment_LodgingHouses.jpg
Environment_BlacksmithButcher.jpg
Environment_FestivalAmphitheatre_Night_2
Environment_RoamingPlaces.jpg
Environment_RoamingPlaces_2.jpg

Food

What's a cooking game without food !
Props_Dishes_Sauces.jpg
Props_Dishes_SoupsBrothsStews.jpg
Props_Dishes_MainDishes.jpg
Props_Dishes_DessertsAndBeverages.jpg

Night of The Festival

festival.jpg

Trick no Treat

"Trick no Treat" is a 2D animated short , by my group mates Janice Leng, Loke Dongwai, Yang Shaoxuan, Chan Qing and myself worked on over 6 months.
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It features a little boy, Bobbie, who goes around the town of Santoweenie, trick or treating, but was given the cold shoulder wherever he goes. However, he manages to find just where he belongs.
TnT_Title.png

Colour Script

ColourScript.jpg

Character Designs (Final)

06_CharacterLineup.jpg
01_Cover.jpg
05_Character_Lineup.jpg
The following are a series of pre-production sketches and ideation and may not necessarily reflect in the final animation.
06_CharacterExpression_Bobbie.jpg
08_CharacterPoses_Bobbie.jpg
06_CharacterExpression_Vampire.jpg
09_CharacterPoses_Vampire.jpg
10_CharacterPoses_Kids.jpg
15_Environment_Props.jpg
25_TrickNoTreat.jpg

Rite of Passage

"Rite of Passage" is a 2D bomberman style top-down game. The world is based off Tibetan culture. Our group consisted of 3 artists and 3 game programmers - Tan Shi Yun (Enemy designs and animation, effects artist), Zhu Tingyu (Main character designer and animator), Myself (Environment artist, UI, Props), Jeremy Dong, Lee Kai Sheng, and Johnny. (game level designers and programmers)
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Terra's grandfather fell ill and the cure is a rare flower that can only be found at the top of a dangerous volcano, and hence Terra sets off on a journey to find that elusive flower to heal her grandpa.
Logo.png

Character Sketches

Character_Exploration.jpg

Background and UI

I worked mainly on the environment art and UI , as well as some prop designs.
MockUp_v5.jpg
These are the in-game main environment. The first stage illustration (below) has the game UI included.
Level2_bg.jpg
Level3_bg.jpg

Interactables, Destructables and Non-Destructables

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border_side_3.png
border_side_2.png
rock_05.png
rock_02.png
log_02.png
log_01.png
border_3.png
Signboard_v2.png
rock_03.png
Blue Crystal Sequence.png
Red Crystal Sequence.png
Yellow Crystal Sequence.png

'Stage Clear' Screen

Cave_bg.jpg
Mock-up.jpg
Mock-up_v3.jpg

'Game Over' Screen

Game Over_MockUp.jpg
Game Over_Bg.jpg

'Game Start' Screen

Game Start Page_MockUp.jpg
Plain Bg.jpg

'Stage Selection' Screen

Currently.jpg
MockUp.jpg
Stage03_Locked.png
Lock.png
Locked staged will have a lock over as such, making them inaccessible until the previous stages are cleared.
Menu_Select.png
Menu_Notselected.png
Hover
Menu_Pressed.png
Clicked

In-game Menu

Text buttons  all come in 3 variations:
In-Game menu_MockUp.png
Pause Menu
Quit Game_MockUp.png
Quit Game
Default

'How to Play' Screen

How to Play Screen.jpg

Crossing

"Crossing" is a mock visual novel game concept.
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The story is a bout a girl who had just lost her mother, and the player starts off seeing the girl (Orshel) at her mother's funeral. She spots a peculiar looking black bird which told her that it could guide her to her deceased mother. Thus, she goes off on a journey, interacting with other characters she meets along the way.
The choices the player makes will determine the ending.

Character Sheet

2018_SPRING_ART251_Sandara_ChantelTan_As
2018_SPRING_ART251_Sandara_ChantelTan_As
2018_SPRING_ART251_Sandara_ChantelTan_As
2018_SPRING_ART251_Sandara_ChantelTan_As
2018_SPRING_ART251_Sandara_ChantelTan_As
2018_SPRING_ART251_Sandara_ChantelTan_As

Design Sketches

Sketches_Orshel.jpg
Sketches_BlackBird.jpg
Sketches_Tsukumo.jpg
Sketches_CatSith.jpg
Sketches_Babayaga_03.jpg
Sketches_Babayaga_02.jpg
Sketches_Babayaga_04.jpg
Sketches_Babayaga_01.jpg
Sketches_MengPo_07.jpg
Sketches_MengPo_03.jpg
Sketches_MengPo_01.jpg
Sketches_MengPo_05.jpg
Title_Final.png
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